|Specifications on this page ARE TO BE UPDATED
The Following Specifications (Max Speed or Acceleration) without an "(U)" are incorrect and should be updated. Do not remove the following category if you are not an Admin: Updated Specifications Needed
A note before reading, this guide may or may not be 100% correct.
Drag races (Airport Quarter Mile & Quarter Mile)
This type is the most famous races in Vehicle Simulator, which means a lot of players would go to airport for challenge others by racing with their fastest cars.
A maxed car will have every upgrade at its maximum ---
Racing Springs, Racing Shocks, Low Rider ride height, Racing Slicks or Drag Tires, Rocket Fuel, Ludacris engine, Quad Turbo and Pro Short Gears.
Counting down (3) - Start pressing W
Countdown was finished and the car is unlocked to go - Press Shift key (Nitro)
Race ended and racing score shows out - Slow down your car (Race was ended)
|Dodge Hellcat||Super||X||Use drag tire and max upgrade it, it can hit 5.8 secs.|
|Airuption™||Special||X||Turn into floating mode before the race and use nitro when racing starts|
|Twin Mill III™||Special||X||One of the fastest car in the Hot Wheels Event|
|Pagani Zonda R||Super||X||Fifth Fastest|
|Lamborghini Egoista||Super||X||X||Fastest (Shares place with Tesla Roadster 2.0)|
|Tesla Roadster 2.0||Electric||X||Fastest (Shares place with Lamborghini Egoista)|
|Ford GT||Super||X||X||Fourth Fastest|
|Lamborghini Veneno||Super||X||Second Fastest|
|Suzuki GSX-R1000||Motorcycle||X||Third Fastest|
|Toyota AE86||Sport||X||One of the fastest Auto's vehicles, Best price.|
It is known as the longest race in Vehicle Simulator, required at least 2 players joining to start the race. Note: For this race, you will need both Grip and Drift, please follow steps below.
For this race, your going to need --
Drift Tires, Racing springs, Racing shocks, Low Rider ride height, Rocket Fuel, Ludacris Engine, Quad Turbo and Pro Long Gears
- Do not use any cars that get out of control easily while turning in high speed
|Pagani Zonda R||Super||X||Wallride|
|Nissan Skyline R34||Sport||X||Brake when needed, grip the corners.|
It is one of the most unpopular race in the game, located in the dock and it is known as glitchy
It's recommended to equip Rocket Fuel, Drift Tires, Ludacris engine and Quad Turbo
To win the race, when the countdown was finished, spam pressing X key (Makes your car jump), Shift (Nitro) and Space (To breaks and drift) until the *drifting scores* (orange background, white numbers located under your screen) pop out. Then, move your car through every check point and finish the race while the drifting scores is increasing.
Optional : Either that or ignore everything here and just do donuts with an 86. (of course...don't sink)
The track was rebuilt during recent update, takes skills to finish the whole race in short period of time
For this race, you got two ways of turning, you may choose one
Drift Tires, Stock springs, Stock shocks, Low Rider ride height, Rocket Fuel, Quad Turbo, Ludacris engine, Quad Turbo and Pro Short Gears.
Racing Slicks, Stock springs, Racing shocks, Low Rider ride height, Rocket Fuel, Quad Turbo, Ludacris engine, Quad Turbo and Pro Short Gears.
|Nissan Skyline R34||Sport||X||X||Grip the corners|
|Toyota AE86||Sport||X||try to drift the corners to deal with understeer. Never use welded differential.|
|Toyota Supra||Sport||X||tap the spacebar to help with understeer|
It is one of the most unpopular race in the game, due to it's location (middle of the desert) and the level of difficulty (racing on sand)
Monster truck ride height, off-road tires, Ludacris engine, Rocket fuel and Quad Turbo.
|Dodge Viper GTS||Super||X||N/A|
|Dodge Ram 3500||Truck||X||The slowest in recommend list|
|McLaren P1||Super||X||X||You'll lost control easily while in hurry|
|Tesla Roadster||Electric||X||Never gets out of control, went offsale|
This is the newest race in this game recently --- as its name of the race, players have to drive over the map clockwise for 1 lap
There's two choice to finish this race --- Drift or Grip (or both of it).
Drift Tires, Racing springs, Racing shocks, Low Rider ride height, Rocket Fuel, Ludacris Engine, Quad Turbo and Pro Long Gears
Racing Slicks, Racing springs, Racing shocks, Low Rider ride height, Rocket Fuel, Ludacris Engine, Quad Turbo and Pro Long Gears
Watch out your speed when your car is about to reach the first corner / near the dock, remember to stay slower than usual (around 100-180 mph) during these corners.
The race requires a stable car
|electric||easy to control for players who have skill could get under 70 seconds if done right|
|McLaren P1||Super||Stable, a choice for players that interested with both drift and grip|
|Dodge Hellcat||Super||One of the most common used, performs well in average|
|Lamborghini Egoista||Super||The fastest in recommend, could reach under 80 seconds with skills|
|Pagani Zonda R||Super||Fast and stable (performs well with welded differential tuning)|
|Koenigsegg Agera R||Super||Fast and Somewhat Stable, Must control speed|
- In the late 2018, the desert is covered with lava and rocks, soon replaces with snow and ice in the shakedowns
- Around the early February 2019, the desert has been changed back from snow into normal terrain - sand
- The Shakedown pt.2 Update Reworked how the chassis worked. This caused a bit of frustration with how the vehicles drove. This is still noticeable on the Porsche 911 Turbo S, as well as the Porsche Cayman GT4. Both have an odd driving chassis.
- Before the recent updates, a *mini-game* called Hot Pursuit got removed with the *auto police car* from Vehicle Simulator.
- Weeks later, the Hot Pursuit icon has been added back into the in-game mini map, but the game itself was still disappearing.
- Spoilers and materials do affect handling. This will make your car a bit harder to control during Drift King and Race Track.
- In 2020/3/17 update, the lap number became 1,(used to be 2 laps), which means that now a race's time should be 38-45 secs(If everything went well)
- Plus, in the 2020/3/17 update, the wait mechanism was removed, which means that now players don't need to wait until the previous race ends, instead they can start a new one immediately.
- In the 2020/3/24 update, EVERY SINGLE RACE WAS BROKEN!!! Even the 'Race' icon in players' phones dissappeared, and there were no GUIs when driving into the circles, although the circles were still visible. However, a few hours later, this bug was fixed. At the same time, the free Chiron(Bucatti Sharon) bug was fixed, too.
Tuning is the act of modifying your car in order for it to have a certain feeling, pretty much what you do in the auto shop, It is a really important aspect of Vehicle Simulator because it allows for you to customize your car to your own likes and driving style. Over here I'm going to explain what every single thing in the auto shop (that affects performance) does in a detailed way. I would advise you take a read of this before following any of the tunes above since it will give you an idea of what those tunes change in your car and save you up some money if the tunes above (like they usually are) are wrong.
Before i start explaining every single thing, i want you to think of tuning as balancing something, when you tune a car you want to have the balance that suits your preferences in driving. The things im going to explain are: Materials, Spoilers, Engine, Brakes, Tires, Camber, Suspension, Transmission, Nitro, Turbo Chargers and Other smaller stuff.
Materials are not just cosmetic, as many believe. They slightly affect acceleration (though very barely noticeable), and affect handling a lot. The lighter the material (e.g carbon fiber, glossy, semi gloss, etc), the more oversteer you get, the heavier the material (e.g corroded metal, metallic, diamond plate, etc), the more understeer you get. If you want to drift go for a light material, if you want grip go for a heavy material. As you would expect lighter materials make your car fly on ramps and make boats float more. Contrary to what has been claimed by the Roblox developers, materials still have different weights, as of shakedown 2 update the weights of the materials changed a bit, but there's still a noticeable difference when trying to jump on a ramp.
Along with materials, these don't just bling out your car. Depending on your spoiler, they can affect your car's handling by a very large amount. The lighter the spoiler (e.g Veyron, no spoiler, Supra, Egoista, etc), the more oversteer you get. The heavier the spoiler (e.g double stacked Veneno, F40, GT3, Zonda, etc), the more understeer you get. They mostly affect the balance of the car, have in mind that there's no such thing as down force in the game thus spoilers don't affect speed at all.
For races with turns in them, the stronger the engine doesn't always mean the better. Choosing the right engine is based on how good your car brakes. If it brakes extremely well, then go for the Ludacris engine, no doubt about it; although if your car brakes very slowly, such as the Pagani Zonda, then you may want to tone down your engine. It's better to have a weaker engine, and be able to take a corner, than to have a stronger one and go into the ocean. The higher level the engine, the higher your top speed.
This depends again, on your cars braking power. If it brakes extremely quickly, you may want to stay with your stock brakes, as you can lose all of your speed when taking a corner if you have Racing Brakes. If your car brakes extremely slowly, then add Racing Brakes, as it only adds more braking power to your car.
This all depends on what your car's handling is like already, and what you want it to do. If you want to drift, the drift tires will decrease traction on your car, making it skid more. If you're looking for Grip then you should get either racing tires or keep the stock, it all depends on your setup, racing tires are not always the best because they can add a bit of oversteer and on a heavy oversteer setup it wont help a lot. Offroad tires are pretty straight forward, they increase the traction offroad and add a lot of understeer on normal surfaces.
For the Races Guide, if you found out a serious weak point of your car...
You should decide the tuning yourself instead of still following the guide...
etc : (Get the racing tires / keep the stock for the AE86)
Camber is another important aspect of your cars handling, overall decreasing the camber will add a little bit of oversteer to your car, most of the time when exiting a corner, this comes with the cost of it being horrible offroad and having trouble with small bumps (specially if you go for the lower ends). In the other hand Positive Camber adds a barely noticeable bit of understeer but helps a lot with offroad.
Tuning your Suspension is a bit more complicated than most other things it consists of 3 things: (have in mind none of this changes your speed nor your acceleration)
This has a similar effect like the one in camber, lower cars oversteer a bit and have bad offroad capabilities and higher cars have offroading capabilities and a little bit of understeer. A thing you could do is balance out your camber with your height to get different outcomes in your handling.
Racing springs add a bit more traction to the car, thus making it perfect for grip. Offroad springs make the car better for offroad (of course) and they decrease the oversteer of the car.
Racing Shocks make the turning a bit stiffer adding understeer (wouldn't recommend using these for the racetrack). Offroad Shocks do the same as the springs, they increase offroad capabilites and decrease oversteer.
The transmission is really simple, Long and Pro long add Max speed and decrease acceleration a bit, its perfect for courses with long straights like the highway and Short and Pro short add acceleration and decrease top speed a little, which is perfect for the racetrack and drag.
Nitro and Turbo Chargers
This is pretty straight forward, the more expensive your nitro is the more power it will give you. For some reason turbo charges don't work like they are supposed to, instead they just increase the amount of nitro you have and make the recovery faster. Generally speaking you should always go for rocket fuel and quad turbo.
Welded differential adds a TON of oversteer, advised keeping this out of your drift setups unless you want to make a drift car out of a really stiff car for example the Zonda. Adding this to say, the AE86 would make it nearly undriveable.
These don't affect handling at all, they just make the car easier to flip when taking a corner at high speeds, i would advise you take it off in a grip setup.
This adds airtime when jumping which can be helpful in some street racing situations or if you are trying to cut corners in the race track, otherwise you might as well keep it off.(In the latest updates, turbo jump can't be removed from cars anymore,which means that now it's a standard setup.)